DEA project’s ‘PlayMining’ helps gamers earn points and use it in real life
The DEA Project, a blockchain-based multimedia digital entertainment platform featuring digital arts, games, and various other forms of entertainment has been working towards protecting copyrights of individual artworks by creating digital art assets that can be used in gaming. Their utility token, DEAPcoin was minted in 2019. The company also launched a platform “PlayMining,” where users can play games and earn points that can be converted and used in real life.
In a recent interview with AMBCrypto, the people behind the DEA project share their vision, the benefits, its ‘PlayMining’ platform, and other upcoming projects for 2020.
What is the mission of Deapcoin. Tell us about the main vision behind the project.
As mentioned, the DEA Project is a blockchain-based multimedia digital entertainment platform featuring digital arts, games, and various other forms of entertainment. The platform aims to address a problem to protect the copyrights of individual artworks by creating digital art assets that can be used in gaming. The company launched the platform “PlayMining,” where anyone can play games and earn points that can be converted and used in real life.
Could you list out some of the main benefits of Deapcoin?
DEAPcoin can be held by many users from many aspects, purely for gamers who enjoy the games on our platform, and also for those who seek to invest in digital assets. Digital Assets can immediately be used to boost the gameplay however, it has the possibility to represent in many forms such as to link physical assets like the ownership of the rights of real physical assets.
DEP has already been listed on three exchanges, and the fact that this has happened in just 1 month after IEP is commendable. What are your thoughts on this?
We are thinking of expanding to various exchanges from various regions in order to deliver DEAPcoin to people around the world. Listing in 3 exchanges within a month shows the huge potential and expectations from the exchanges that this “Play & Earn” concept will soon be standard in the gaming industry. DEA will continue to strive to list DEP tokens available to other exchanges.
DEA, a “PlayMining” (mine while playing) platform, is dedicated to creating a substantial digital entertainment economy by utilizing blockchain as the underlying technology. Could you elaborate a bit on this concept and also what exactly does the DEA platform consist of and how it is useful to the users?
The DEAProject was founded in an idea to connect the Gaming world and Reality, enabling coins that you earn by playing these games and you can use it in the real world. The second objective is to tackle the current environment around Japanese Subculture, Manga, and Anime copyrights. By digitizing the artwork on blockchain to secure the validity of being original, and being able to provide incentives to the content creators when artworks are being traded in the secondary market.
The “PlayMining Platform” is composed of three elements, namely the “DEA Bank,” the “Digital Art Auction,” and the “Game.” All three of these elements are linked with the Digital Entertainment Asset (hereinafter Digital Asset) owned by the user of the platform (hereinafter PlayMiners), and the platforms are designed to operate in an interconnected manner.
Digital Entertainment Assets are digital assets such as digital art and digital entertainment content that are traded on the PlayMining Platform. Digital Assets are managed in a private blockchain created in the ERC721 format, which is one of the Ethereum standards, and each asset is distributed as a unique Non-Fungible Token (NFT).
The launch of the first game title is on May 26. Tell us about the excitement and the expectations?
Founded in 2018 August, founders and team members are from traditional entertainment and gaming companies. It’s been a long wait since we visioned ourselves to deploy games in the Blockchain world, we are thrilled to see our company’s vision of protecting the copyrights for Japanese Culture, Anime / Game industry and having the function to earn while you enjoy entertainment really penetrates the traditional entertainment industry.
Talk to us a little about Deapcoin’s Jobtribe and PlayMining games.
The first game that will be released on the PlayMining Platform is “JobTribes,” a game based on the 400,000 copies sold bestseller book about wages and careers in Japan (Japan Wages and Career Encyclopedia), and a story written by a plotline hitmaker Shin Kibayashi. Characters of JobTribes are designed by talented anime and manga creators like Haruhiko Mikimoto, who has a huge fan base worldwide.
Moreover, this game has a very important mission to give back to society. Through playing this game, we hope that PlayMiners from various countries can achieve mutual understanding and respect towards those with jobs different than their own.
The “DEA Bank,” the “Digital Art Auction,” and the “Game” will influence each other and encourage the distribution of Digital Assets between PlayMiners and value circulation. In order to create such an economic sphere, and to allow for the buying and selling of Digital Assets, we created and issued a brand-new cryptocurrency called the DEAPcoin
Since we are on that, could you also highlight the quality team members and the company vision of bringing out the concept of “PlayMining”
Naohito Yoshida, Founder/CEO and Executive Creative Director
At the age of 28, Yoshida founded the game and anime company, GLAMS Co., Ltd. Although having managed to be one of the pioneers of the digital animation industry, he was diagnosed with cancer at age 32.
At 34, his company and his private equity went bankrupt but managed to make a comeback by establishing three publicly listed companies in the human resources, content creation, and media ad-tech industries respectively. Convinced that blockchain will radically change the entertainment industry, Yoshida decided to return to the field as an entrepreneur for the first time in 20 years.
Shigeru Shiina, Co-CEO and Executive Management Director
Shiina has worked on AI research at the NEC Central Research Laboratories, published many papers and acquired patents, but turned to the consulting industry to promote the application of AI to the real world.
Kozo Yamada, Chief Marketing Officer
Yamada, graduated from the University of Tokyo, Faculty of Law, was in charge of producing music and variety programming at the TV TOKYO Corporation production department. Has worked on programs such as Halomoni, Ongaku Ba~ka, Yarisugi Ko-ji, Mokuyo Hachiji no Concert, Toshiwasure Nippon no Uta, MeloiX! and others.
Hiroshi Tsurusaki, Chief Technology Officer
President and CEO of Tecotec Inc. Tsurusaki is an accomplished cryptocurrency operation engineer and manager. In this project, Tsurusaki is involved in a wide variety of aspects from designing tokens and supporting technology to processing legal and accounting matters.
Disclaimer: This a paid post, and should not be treated as news/advice.